My problem with a track like that is… The track features are entirely out of scale of what a skateboard can do.
Like taking a tech deck to a skate park.
What’s exciting about a skateboard making a 80’ radius banked turn?
Let me throw a wrench into this whole discussion.
I’ve been to a couple local Intro2Speed events at this point, you now what I think Esk8 racing needs in order to grow? It doesn’t revolve around cementing it as the fasted PEV class.
Why, because development and growth are two separate things.
Faster and more capable boards, and setups, and strategies? That’s development.
Building audience and involvement? That’s growth.
You know what the lifeblood of any sustainable community is? New members.
You know how you gain new members? You remove barriers to entry.
What does the jumping on point of esk8 racing look like?
Does it look like this?
The sports not going to make it very far if the jumping on point look like that.
Sustainable growth takes more than just the most committed and the most enthusiastic.
As those people steer the community in that direction more and more, it risks making involvement of the less committed and less enthusiastic, less attainable.
Instead of more Intro2Speed, I think the the sport could benefit from some Intro2Slow.
Track and race design centered around capped acceleration or something to that effect, where people don’t have to feel like one of the critical factors is whoever can YOLO the hardest.
I’d like to see a track where the length of the straightaway is short enough and the acceleration is slow enough that nobody is going to reach an uncomfortable top speed, taking advantage of that straightaway is entirely about maximizing the amount of time you can commit to accelerating.
I’d like to see that same track having a mid course dual line slalom run, one long enough where your slalom performance could be your ticket for passing someone on the parallel track.
And I’d like to see a track that’s interesting even for beginners with prebuilds on gear/mode 1 or 2.