Reverse functionality with FocBox Unity

I don’t see that I said it was opposite of regen braking I just said the method used from the way I understand it is slightly different than the method used in the Current Brake no Reverse mode.

It is possible that it MiGht work the way you are saying but I am pretty sure that I saw in another post a graph of the power applied to the motor when Current with Reverse mode is used, and it is something like a parabola-shaped graph.

I have used reverse mode before and I just found it extremely annoying because I couldn’t just hold one place like I do all the time with normal braking. I don’t know why I would need to go backwards but maybe if I used it more I would find uses for it? I guess if you are waiting at stoplights and such it might be useful to be able to back up hmm :thinking:

I am not saying reverse is not useful I was just curious since my experience with it wasn’t super great. I have heard that Boosted people brag about it but I never understood why lol

Ooh I found it. Interesting it sounds like there was a fix to the gripe that I had with reverse mode, maybe I will try it out.

Sorry for spamming I just thought this was super cool