This was an awesome read, thanks for putting all historic information together. For me it feels like a lifetime full of events and, even thought, they were not pretty, it shows the miss-steps that led to it’s doom.
From my own point to view, Jason Potter was the only one responsible to kill Enertion. You can tell when he denied responsibility, attacked people with different point of views, made fun of competition, threatened with lawsuits, didn’t respect collaborators and never accepted to be wrong on anything. having a company owner like this is a recipe for disaster.
Nevertheless, I still think the Unity is still the best piece hi-tech equipment we ever had on this hobby and I hope it could be replicated sometime in the future.
When I started my first build I drooled over the Raptor 1 but couldn’t justify the cost not knowing what I was getting in to. Eventually I found a beat up one and after a few rebuilds of it, this is the Raptor I really like. RIP
While it did come to an end it might be worth mentioning that not the planned end. The tail end of the tour was cancelled and no one was told. People were turning up for planned meetups just to find no enertion presence. Noice.
We’ve subsequently figured out what the issue was, I’ve circled it for you here.
Thank you everyone for the comments and support. With an article this detailed I was bound to make a few mistakes.
It’s also been pointed out to me by @jamie that I made an error in stating that the vendor bashing policy came to be as a result of disputes with Jason.
I’ll have access to my computer later tonight where I’ll update the article. The goal was always to make this as accurate as possible and that’s entirely what I plan to do. In the meantime, I believe @BillGordon and @jamie are making a few corrections here and there as well. Team work makes the dream work!
(Apparently several people received the wasp whistle so I’ll update that too)
No, I didn’t link to the poll. My links citing evidence for the “Enertion is dead” opinion were mostly taken from the Unity thread but I can add a link to that too since it’s about as quantitative as it gets.